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Personal Info Name: Alberto Demichelis Address: Singapore, 7500A Beach Road Birthday: 8 Nov 1976 Turin(Italy) Email: alberto[at NOSPAM 123]demichelis[at NOSPAM 123]net Nationality: Italian Marital status: Single Languages: Italian,English Education:
Nothing related to computer programming, just the obligatory
Italian school path. I started programming in 1984, all my
knowledge related to programming and designing software comes
from my personal interests and professional experience.
Civil Service:
1996/97, 12 months in the 183 RGT Airborne(rank corporal).
Hobbies:
Electric guitar, skateboarding, snowboarding, on-line gaming (Quake3),
programming 3D Graphics-audio-compilers-compression.
As most of the italians I watch Japanese anime since
I gained consciousness.
Home Page: http://www.demichelis.net
Knowledge Programming Languages:
C/C++, C# & ASP.NET, Java, MSIL, ASM x86, Jscript, VB, Pascal, UML, SDL,
Direct3D HLSL, XML, XSLT, DOCBOOK, HTML, LUA (deep knowledge of the lua virtual machine),
Squirrel(my own language).
Development Tools:
MS Visual C++(from 4.x to 2005), GCC(Win & UNIX), MASM, XML Spy,
Borland C++, eclipse, MS SQL Server, MS Internet Information Server(IIS),
Visual Source Safe, Visual Basic, NuMega SoftICE, WinDASM, Telelogic SDT,
I-Logix Rhapsody, Rational Rose, MS Visual Modeler, MSOffice,
Tomcat(JSP/Servlet server)
Libreries and Frameworks:
.NET framework(also IL etc..), MFC, ATL, COM+ & DCOM, OLEDB, ADO, wxWindows, DirectX, OpenGL, MSXML parser, MTS,
JNI,eclipse SDK, WinSock, BSDsockets(UNIX), CAPI(Common ISDN Api),
.
Operating Systems:
excellent knowledge of the Win32 API and MS Windows services programming
(threading , process handling, IO Completion Ports etc...). I've good
knowledge of all Microsoft systems (also Windows Mobile/CE) and basic UNIX architecture.
Protocols:
IP,Ethernet,ARP, TCP/IP, UDP/IP, PPP, H.320, H.323, ISDN, Q.931 ,SOAP.
I've designed few protocols myself(for Far Cry and for an asian MMORPG)
Job Experience
Professional experience as employee
March 2007-Today, Lead Programmer/Technical Director at Zealot Digital,
subsidiary of Sotf-World International born as a join venture between Nerv and SW(Taiwan/Singapore).
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I'm working on a massive multiplayer online games and related technology,
based on the work I previously done as Nerv Studios.
I'm responsible for all technical decisions and I directly supervise the engine, games,
company production aspects, deployment etc...
May 2004-March 2007, Lead Programmer/Technical Director at Nerv Studios(Taiwan/Singapore).
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I worked on a massive multiplayer online game. I've designed and implemented
from the ground up a framework/toolchain focused on MMOG development, as well as
a good share of the game implementation.
I was responsible for all technical decision and I directly supervised the engine, game,
company production aspects, deployment etc...
Nov 2003-May 2004, System Architect at KPB Tech(Singapore/HK).
I've terminated my employment prematurely due to the fact that
the company hasn't payed me regularly during my employment period(with no
warning or acceptable reason). [www.kpb.com]
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I've worked on the development of a visualization engine(3D walk-through kind of stuff).
-I've contributed on several aspects of the design and refactoring.
-Developed an advanced GUI framework based on the HW accelerated API.
-Developed an apartment threaded messaging system.
-Developed a remote debugger for 'squirrel' a scripting language I'm developing
and that is utilized by the engine. The debugger has been developed in Java as IBM eclipse
plug-in.
-Developed the front-end for an HLSL compiler.
-Developed an expression evaluator and virtual machine for the shader system.
-Setup a documentation toolchain based on DOCBOOK/XSLT templates.
2001-July 2003, System Architect/Senior Programmer at Crytek sudios G.m.b.H (Germany).[www.crytek.com]
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I've been hired as Senior Network Programmer and promoted to System Architect after a
couple of months. I've always been assigned to the Far Cry/CRYEngine project.
I've been involved in most of the modules of the engine and aspects of the game.
2001-2003
-Engine modularization
-Network system, low level protocol and game code.
-Script Integration/Interface(using LUA).I wrote a very high level
C++ wrapper on top of the lua API to allow programmers that don't
have experience with LUA to expose features to the script state and
manipulate data.
I've also applied some customization to the LUA VM to optimize the memory
bandwidth and usage.
-Materials system
-Game persistence design(save/load)
-Game code HUD, special effects and weapons.
-MODs SDK.
-Documentation organization and packaging for engine licensing.
-I worked on several minor tasks on sound, input & entity systems.
-I worked on some back-end applications, like the automated build
system for generating MasterCDs of the game.
-I wrote an Internet simulator that transparently introduce
lag, packet loss, jittering between 2 sub-networks(implemented
as software switch at ethernet level)
-I'v also tried to run a UML class for the other programmers
January 1998-2001, senior programmer/consultant at Eikon Informatica S.n.c.
where I worked as counsultant for Telecom Italia Lab(Telecom Italia Research Center).
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2000-2001
SISMA System.Design and implementation a Web based solution for the entire Italian digital
network management. [C/C++,CAPI,ATL,ASP,COM+,XML,XSLT,SQL,IIS].
2000
TREVI System extension for scheduled "IP routers" testing and management..
completely Web/COM+ based. [C/C++,ATL,ASP,COM,XML,XSLT,SQL,IIS].
2000
TREVI System. Design and implementation of a testing server for ISDN applications.
Implemented as COM+ NT service and completely plug-in driven. Interfaced via
ASP/XML site with Browsers and automatic modules. [C/C++,ATL,COM,ASP,XML,XSLT,IIS].
1999-2000
Complete implementation of the H.320 protocol stack. Design and
implementation of a server for videoconference clients testing(ISDN)
[C/C++,ATL,I-LogixRhapsody,UML,ASM x86].
1999
ActiveX Object for IP servers pinging [C/C++,ATL].
1999
Uploading protocol for "ISDN Network terminator's Firmware" based on top of
ISDN protocol stack(currently used to manage entire italian ISDN network) [C/C++].
1999
packet sniffer for Ethernet networks monitoring with both WinNT and
Win9x support[C/C++,MFC,DDK]
1999
Complete implementation of the H.323 protocol stack. Videoconference
client over IP with GateKeeper e ISDN Gateway support
[C/C++,MFC,ASN.1,SDL,WSA Sockets].
1998
Demon/Server for a "thermodynamic simulator" remote management
[solaris/SPARC ,C,BSD Sockets].
1998
Development of a 2D CAD application for "Telephonic commutation rooms design"
[WinNT ,C/C++,MFC,COM,WSA Sockets].
January 1996-1997, during my service in the army I developed several office-automation applications.
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Professional experience as free-lance
2000
ActiveX control for 3D models visualization as my own product.
Based on OpenGL, is currently used in a CAD application by an
Italian company in Turin.
2000-2001
I designed the back-end of a couple of Italian companies web site.
Personal research projects
1998
"Plugger+" a freeware implementation of MPEG I layer 3 codec.
It was fairly popular at the time, I dropped the development
because of the infinite amount of legal problems with the mp3
format.
2003-2007
"Squirrel" Design and implementation of a dynamically typed
programming language (same category of LUA & Python)
[http://www.squirrel-lang.org]
2004
"T-Rex" a very compact and portable regular expression library
[http://tiny-rex.sourceforge.net]
Summary
I'm a 360 degrees developer, my experience is not limited to a cetain branch of programming.
I have professional experience in networking, 3D graphics, multimedia(audio,video),
web development, databases, compilers , GUI, embedded software, large scale distributed systems and so on.
I believe I'm able to solve every kind of problem, using elgant and scalable solutions.
I can work independently and I have excellent interpersonal skills.
I've got a good knowledge of software development processes, scheduling and team organization.
I also have experience in estimating costs/human resources and dealing with clients.
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